Nov 07, 2006, 06:38 AM // 06:38
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#1
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Ancient AI problem
I just noticed this little annoyment STILL hasn't been fixed. Since the dawn of GW, heroes have not been able to follow calls while you are dead. They just attack aimlessly. This often means they will go for a tank, when a monk is alive, or attack the highest HP monsters first, when they could have killed another.
So please ANet, for the love of god, allow us to actually have some control over our henchies/heroes' target while we are dead. It is an update long overdue.
_Zexion
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Nov 07, 2006, 06:42 AM // 06:42
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#2
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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I love this ! tank and 3 healers and what do the henchies go after: the tank. It sure does need fixing.
/SIGNED
Mega Mouse
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Nov 07, 2006, 06:44 AM // 06:44
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#3
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Ascalonian Squire
Join Date: Oct 2005
Location: Houghton, MI
Guild: Northern Brethren
Profession: E/Me
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Naw, it actually makes sense. Dead people cant talk, much less give commands.
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Nov 07, 2006, 06:47 AM // 06:47
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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The problem with this... is that my Koss and Melonni usually targets the healers and spellcasters first instead of the melee enemies... or is it just me?
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Nov 07, 2006, 10:54 AM // 10:54
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#5
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Jungle Guide
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Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
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Id think that as the "leader", youdve told the henchies, "If I die, rez me first, THEN rez the others." But they never listen...
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Nov 07, 2006, 11:16 AM // 11:16
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Yes, it's annoying when the henchies choose to rez mhenlo over me just because he has renew life...only to get slaughtered by some noob mob because they're all attacking different targets. gg renew life didn't even cast it
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Nov 07, 2006, 12:04 PM // 12:04
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#7
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
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Does it make sense we can travel back in time by going to an already completed mission and play it again? No. But it's practical. GW is not about realism, at least if that realism makes the gameplay worse.
True, a dead leader giving commands to his henchies does not make sense. But neither does being able to magically ressurect and teleport people. It's just practical. And that should be all that matters in these cases.
_Zexion
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Nov 07, 2006, 05:20 PM // 17:20
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#8
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.
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Nov 07, 2006, 05:28 PM // 17:28
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#9
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Academy Page
Join Date: Nov 2006
Profession: Me/E
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The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.
It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.
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Nov 07, 2006, 05:35 PM // 17:35
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#10
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Samuel Anders
The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.
It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.
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now my personal fav is watching alesia run into the fray and try to fight instead of heal.
To the OP I click on who I want them to attack and it works everytime (yes when i am dead). it does take longer to get rezzed i have noticed but i still do pretty well over all.
~the rezzed Rat~
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Nov 07, 2006, 07:49 PM // 19:49
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#11
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Pre-Searing Cadet
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Actually, I think it is possible to control the henchmen somewhat if you're dead. With the new campaign out, there are now little flags that you can put up for your henchmen/heroes to refer to as home. And, to attack, just call out the target, as usual, and they should attack. This isn't to say they'll attack well, but they'll move to and attack the target and, hopefully, resurrect you while they're at it.
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Nov 08, 2006, 01:07 AM // 01:07
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#12
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by Clawdius_Talonious
so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.
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Usually, I prefer to have my heroes as monks. Meaning only 1 damage dealer hero. So the target lock does not help much. And the henchies you cannot target lock. Perhaps the solution is a target lock for henchies?
_Zexion
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Nov 09, 2006, 10:51 PM // 22:51
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#13
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Pre-Searing Cadet
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I have to agree with this aswell, while you do maintain a small amount of control over heroes when dead, I do think it is necessary to have the ability to 'call' targets when dead for your henchies. Maybe even to have their AI improved to attack healers healers in a mob unless told to do otherwise.
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Nov 10, 2006, 01:47 AM // 01:47
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#14
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Academy Page
Join Date: May 2006
Guild: RSPT
Profession: N/A
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Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
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Agreed. /notsigned
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